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My next animation experiment...



After watching the animator and the seat, I felt inspired on how I could improve it given the chance. So I'm going to do it. I drew up a sketch of a basic, will be low-poly, chair. I then noted down some key words that I felt best represented the way I chair moves that I will keep in mind whilst animating. I want to do 2 short animations to be able to compare and contrast anthropomorphism and the '-ness' of an object. To keep it simple, the animations will simply show movement, but in 2 very different ways. The first animation will be of the chair being moved in a very anthropomorphic way, humanised etc, exaggerated with the use of squash and stretch. The second will be of the chair being animated in a way that it isn't so much humanised, but being manipulated in a way that really captures the essence of a chairs movements. Here is a sketch and some notes anyway.

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