So the chair is sorted and i've been working on a rig. Because this is going to have to accomodate a highly anthropomorphic animation, as well as a less so anthropmorphic and more 'chairy' animation, there are quite a few to be made. Here is a quick render showing the process anyway, still a few more to do. Then i'll do the bottom half of the chair, as I want to be able to create a skating motion or something for the anthropomorphic animation, and some sort of movement for the more 'chairy' animation, as i dont want it to look dead from the waist down (look at me, giving chairs waists, how silly.)
Morph Targets...
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